Max acceleration multiplier relative to SimConfig.maxAccel
Human-readable body type name (matches model filename prefix)
Max deceleration multiplier relative to SimConfig.maxDecel
Typical vehicle length in world units
Max speed multiplier relative to SimConfig.maxSpeed (1.0 = 100%)
Spawn‐weight (higher = more common). Weights are normalised at runtime.
Physical / kinematic properties for a vehicle body type